GameSpace

Claremont Graduate University, Peggy Phelps Gallery

Claremont, CA

2010

CGU MFA Thesis

Statement


My work uses gameplay, the experience of interacting with a gaming system, as a strategy to generate paintings. I interact with a set of rules, challenges and goals loosely derived from the structure of early videogames as a method to compose a painting. I am interested in how game strategies can address formal aspects of painting. I am also interested in how gameplay as an indicator of game quality or the desire to continually be challenged will continually advance the paintings.